No. Inside StreamHQ, every balance is an in-game balance: a Vault credit that lives inside the game, not the chain asset of the same name. The game itself makes no blockchain transactions. Hype Gems (HG) never exist on the chain at all.
StreamHQ MiningPlayer FAQ & Complete Guide
Welcome to the colony. Beneath your boots lies the Vein, behind you stands the Vault, and ahead of you is the long road from your first Copper Stream pickaxe to the glow of Cosmic Core. This guide tells you how everything works.
Everything you need to know about mining, equipment and gear, land ownership, buildings, the Factory and Land Miners, the Blacksmith, the Treasury, the Wandering Merchant, the economy, STREAM and every other feature in the game, all in one place.
Last updated: 31 October 2026.Contents
Click any section to jump to it.
Read This First: In-Game Balances vs Real Tokens
Every colony has its Vault. Everything inside the Vault is credit, and only what leaves the Vault becomes a real coin.
Only when you withdraw them. A withdrawal turns your in-game balance into the real token on the chain, sent to your linked wallet by a staff member by hand. Until then it is a game currency, and it stays a game currency while you trade it at the Treasury or spend it in the game.
You send the real token to the game's Vault, and the Vault gives you the same amount of in-game balance. Link your wallet first with /linkwallet, so the Vault can match the deposit to you.
So nobody confuses the two. On the website, the Home page shows an "In-game balances" box with a small "in-game" tag on every token card.
Getting Started
Every new arrival gets a battered Copper rig from the Foundry and a map of fifty lands. The rest is up to you.
StreamHQ Mining is a Discord mining game. You mine lands for raw minerals with your equipment, sell them for Hype Gems (HG, the in-game currency), upgrade your gear, and, if you own land, collect commission and a share of the Land Owner Pool from other players mining on it.
Just run /mine. Every player starts with a Copper Stream rig automatically, so there is no setup. Leave the land option blank to mine a random available land, or give a land ID (1-50) to mine a specific one. On Random Mining Days (Monday, Wednesday and Friday, UK time) a random land is picked for you whatever you type; see Section 2.
30 minutes by default. Locking STREAM (Section 13) reduces it, down to as little as 15 minutes at either of the top two lock tiers. Gear never changes your cooldown, so 15 minutes is a hard floor.
A random mineral (Silicon Dust, Streamite, or Voidcore) in an amount set by your equipment tier and the land's rarity. See Section 2 for the exact odds and math.
You can't mine until you repair it at a Forge (Section 3). Upgrading also resets durability to 100%.
You can install the game on your phone or computer as an app. On Android (Chrome) press the " Install app" button at the top of the site, or open the browser menu and choose "Install app" / "Add to Home screen". On iPhone open the site in Safari, tap Share, then "Add to Home Screen". It is the same game as the website (always the newest version), just opened from its own icon without the browser bar. It needs an internet connection.
Yes. Switch on "Ping me" under the Mine button on the website and allow notifications when your browser asks. That device then gets a notification the moment your cooldown clears, even with the game closed. Tap it to open the game. On Android (Chrome) it works in the browser or the installed app; on iPhone it works once the site is added to the Home Screen (iOS 16.4 or newer). If a device gets the notification you won't also get the Discord DM for the same cooldown. Switch the reminder off, or log out, and that device stops getting them. Some phones' battery saver can delay notifications.
Yes. /daily opens your Daily Rewards calendar. From November 2026 the calendar is your own: the first day you mine and claim is Day 1, the next day you play is Day 2, and so on, so nobody can jump ahead to a later day. A real day you skip does not cost you anything, your count just waits. After the last day (the grand prize day) your calendar starts again at Day 1. You need to mine at least once that UK day before you can run /daily claim. Rewards are small amounts of minerals or Hype Gems, scaled to your equipment tier, and no STREAM is handed out. Streak Shields are retired from November 2026 (a skipped day just waits, so there is nothing to back-claim). Reaching the last day of your calendar enters you in the grand-prize draw of the month you finish in. Some days also add a bonus item on top of the reward (in November 2026 a Taco Combo NFT on days 7, 14 and 21). Bonus items go straight into your inventory, where you can withdraw them to WAX or sell them at the Treasury.
/myactivity lists your own recent jackpots, deposits and withdrawals, newest first (default 15 entries, up to 25). /profile and /inventory show your stats, gear, and balances.
How Mining Works
Beneath the colony the seams run deep, and the Vault records every dig, so every mine is a fresh roll of the dice.
Which mineral do I get?
Every mine rolls one of three minerals, weighted by rarity. These are the current base odds (the weights on an average Common Vein land):
| Mineral | Rarity | Base Odds | Sell Value (per unit) |
|---|---|---|---|
Silicon Dust | Common | 63% | 0.50 |
Streamite | Uncommon | 24% | 2.00 |
Voidcore | Rare | 13% | 8.00 |
Voidcore only turns up during the daily Voidcore Signal Window, 15:00-19:00 UK time (the clock on a UK wall, so it shifts by an hour in UTC terms when the clocks change: 14:00-18:00 UTC in summer, 15:00-19:00 UTC in winter). Outside the window its odds are 0% and its share goes to the other two minerals. An admin-opened Voidcore Happy Hour (Section 15) overrides the window and can open Voidcore at any hour.
Yes. Rare and Legendary lands tilt the odds toward Voidcore (and, on Legendary, Streamite). Here is the real table:
| Land | Silicon Dust | Streamite | Voidcore (inside window) | Voidcore (outside window) |
|---|---|---|---|---|
Common Vein | 63% | 24% | 13% | 0% (Dust 72.4%, Streamite 27.6%) |
Rare Deposit | 60% | 24% | 16% | 0% (Dust 71.4%, Streamite 28.6%) |
Legendary Motherload | 51% | 28% | 21% | 0% (Dust 64.6%, Streamite 35.4%) |
How much do I actually mine?
The amount is random within your equipment tier's range, then multiplied by the land's rarity bonus (Section 4). See Section 3 for tier ranges. Your yield is then raised by any active bonuses you hold (STREAM lock yield bonus, Mining Boosts, a Boost Tower on the land, Fleet Foot gear).
Yes, up to three things:
- Land commission: if you mine someone else's land, the owner's commission rate (1%-9.99%, set by the owner) comes off your yield and goes to them. Mining your own land costs no commission.
- Radar fee: if you scanned the land with
/scanfirst and then mine it, the owner gets an extra 2% of the yield. - Land Owner Pool tax: every mine, on any land (your own included), puts a share of the yield into the shared Land Owner Pool (Section 9). It's 2% for everyone, plus an extra amount that grows with your equipment tier:
| Equipment Tier | Pool tax on your yield |
|---|---|
Copper Stream | 2% |
Silver Signal | 2% |
Gold Broadcast | 2.5% |
Platinum Network | 3% |
Diamond Transmission | 4.5% |
Quantum Relay | 6% |
Galaxy Uplink | 8% |
Cosmic Core | 10% |
Yes. Each mineral has a storage cap (Section 7). Mined amounts past your cap are lost, so sell, use or upgrade before you fill up.
Which land do I mine?
/mine picks a random land that still has room (see Land mining limits below). If you've pinned a default with /setmineland, plain /mine and the Mine button use that land instead, and fall back to a random one if it's full for the hour.
Every Monday, Wednesday and Friday (UK time), /mine ignores the land you typed and any default you pinned, and sends you to a random land with room, so every land gets mined. The only exception is a land with a live Land Event (Section 6): you can still pick that land on purpose. /eventcalendar marks Random Mining Days, so owners can plan events around them. A Pathfinder gear perk (Section 3) can re-roll a Common Vein landing on these days.
Mineral Drought
On roughly 40% of days, Silicon Dust or Streamite (chosen at random) becomes scarce map-wide. Its odds are cut by about 80% (not to zero) for about 24 hours, and the removed odds shift to the other minerals. Voidcore is never the one hit by a drought, because it already has its own Signal Window. A drought affects the whole map equally on the same day and never singles out specific lands or owners. You'll see it on your /mine result and on /lands, and /scan marks it on a scanned land.
Land mining limits
To keep mining spread across the map instead of everyone piling onto the same top land, Rare and Legendary lands have a shared hourly cap on how many times non-owners can mine them: 6 per hour for Legendary, 10 per hour for Rare. Common Vein lands are uncapped. The land's own owner is always exempt, and the cap is lifted on any land while a Land Event is live there. If your target land is capped for the hour, leaving land blank on /mine will automatically find you an available one instead.
Scanning before you mine
If a land has a Radar built (Section 5), run /scan <land_id> to preview that land's real odds for today before committing a cooldown to it. It's not a guaranteed outcome, just an honest look at the numbers. The same scan is also available from the World page on the web dashboard.
Equipment & Upgrades
The Foundry's anvils never cool. Climb from Copper to the Cosmic Core, and bring a few spare minerals.
Your equipment tier (your mining rig) determines your yield range per mine and how fast it wears down. Everyone starts on Copper Stream and can work their way up to Cosmic Core.
| Tier | Yield / Mine | Durability Lost / Mine |
|---|---|---|
Copper Stream | 0.01 - 0.10 | 1.5% |
Silver Signal | 0.11 - 0.25 | 1.8% |
Gold Broadcast | 0.26 - 1.99 | 2.0% |
Platinum Network | 2.00 - 3.50 | 2.2% |
Diamond Transmission | 3.60 - 8.00 | 2.5% |
Quantum Relay | 8.10 - 30.00 | 3.0% |
Galaxy Uplink | 31.00 - 49.00 | 3.5% |
Cosmic Core | 50.00 - 100.00 | 4.0% |
(The yield range shown is per swing, before land rarity multipliers and bonuses are applied.)
Upgrading
Run /upgrade <land_id> at any land with a Forge built on it, or use /upgradehub for the button-driven version. Each tier requires a fixed amount of minerals (no Hype Gems):
| Upgrade | Silicon Dust | Streamite | Voidcore |
|---|---|---|---|
| Copper Stream to Silver Signal | 25 | 5 | - |
| Silver Signal to Gold Broadcast | 100 | 20 | 1 |
| Gold Broadcast to Platinum Network | 400 | 80 | 5 |
| Platinum Network to Diamond Transmission | 1,500 | 300 | 15 |
| Diamond Transmission to Quantum Relay | 5,000 | 1,000 | 50 |
| Quantum Relay to Galaxy Uplink | 18,000 | 3,500 | 180 |
| Galaxy Uplink to Cosmic Core | 70,000 | 14,000 | 700 |
Costs rise steeply, so expect the grind to slow down significantly past Gold Broadcast. The biggest upgrades need more minerals than a normal storage cap holds; see Section 7 for the Storage Hub and its top-end Elite Storage.
No. You can upgrade at any durability, including 0%. Upgrading resets your durability to 100%.
Repairing
Run /repairequipment <land_id> at any land with a Forge. You pay with Hype Gems or Silicon Dust (the pay_with option). Cost scales with your tier and how much durability is missing, so a lightly worn rig costs less. A full repair from 0% durability costs about:
| Tier | Hype Gems, or | Silicon Dust | Plus Voidcore (required) |
|---|---|---|---|
Copper Stream | 3.36 | 2.96 | - |
Silver Signal | 9.17 | 8.07 | - |
Gold Broadcast | 51.61 | 45.42 | - |
Platinum Network | 114.69 | 100.92 | 2.87 |
Diamond Transmission | 212.86 | 187.32 | 7.98 |
Quantum Relay | 582.61 | 512.70 | 29.13 |
Galaxy Uplink | 1,048.57 | 922.74 | 65.54 |
Cosmic Core | 1,720.31 | 1,513.88 | 129.02 |
These are before any discounts. From Platinum Network upward, a repair also requires a small amount of Voidcore on top of the Hype Gems or Dust cost. Copper Stream through Gold Broadcast are unaffected. Check the exact price first on the repair screen in /hub or on the web dashboard. If you're short on Dust, /clerk convert (Section 8) turns spare Voidcore or Streamite into Silicon Dust.
Several things reduce the Hype Gems or Dust part of a repair (never the Voidcore part), and they combine by multiplying, so they can never reach 100% off:
- Copper, Silver and Gold Boosts: -40% each while active (Section 14).
- The 5,000-STREAM lock tier: -11% (Section 13).
- Haggler gear perk: -2% per perk, up to -8% (see Gear below). A full Common set adds another -3%, which counts toward the same -8% cap.
- A Repair Voucher, which the Wandering Merchant can drop (Section 8): -10% on one repair. Add
use_voucher:Trueto/repairequipmentto spend one.
Yes, if the land's Forge is Level 2. Use the points option of /repairequipment. A partial repair must restore at least 25 durability points at once (or all the missing durability, if that is less than 25) and carries a 12% surcharge on top of the base rate.
Gear
On top of your rig you can also wear Mining Gear (seven slots, three rarities). It has its own section: see Section 22, Mining Gear & the Blacksmith.
Owning Land
Fifty claims dot the colony, each one staked in the Vault and each one yours to name.
There are 50 lands on the map, each one either Common Vein, Rare Deposit, or Legendary Motherload. Higher rarities yield more per mine and tilt the odds toward rarer minerals (Section 2).
| Land Rarity | Yield Multiplier | Notes |
|---|---|---|
Common Vein | 1.0x | No mining cap |
Rare Deposit | 1.25x | Capped at 10 non-owner mines/hour; Voidcore odds +3 over Common |
Legendary Motherload | 1.6x | Capped at 6 non-owner mines/hour; best Voidcore odds |
(The hourly caps are lifted on a land while a Land Event is live there.)
Lands are backed by real Land NFTs on the WAX blockchain. Send exactly one Land NFT to the game's vault wallet. The NFT carries its own land ID, and a memo with the land's ID number is cross-checked against it if you add one. An admin is notified and assigns the land to you. Run /linkwallet beforehand to link your WAX wallet to your Discord account, so the claim notification tags you automatically instead of needing a manual lookup. A transfer with more than one asset, or the wrong collection, is held for manual review.
- A commission on every mine other players make there. You set the rate from 1% to 9.99% with
/setcommission(new lands start at 1%). It is paid in minerals. - A daily share of the map-wide Land Owner Pool (Section 9) just for owning the land, regardless of who mines it.
- If you build a Forge, your commission rate on every repair paid there; if you build a Market, 2.5% whenever someone else sells minerals there; if you build a Radar, 2% of the yield of anyone who scans and then mines. See Section 5.
- 10% of any Hype Gems jackpot a visitor wins while mining your land (Section 10).
- Land Miners can be garrisoned in a Barracks for a bigger pool share, and a Factory produces Miner Fragments that are blended into a Land Miner (both in Section 5).
No. Self-mining never generates commission. This is intentional, so the commission system stays about other players using your land. You still pay the Land Owner Pool tax on your own mines (Section 2).
If the land has a Vault, commission goes into it automatically, up to the Vault's cap (Level 1 holds 50 units, see Section 5). Without a Vault it builds up as pending commission, capped at 10 units in total. Anything over the cap is lost, so build a Vault and collect regularly.
Managing your land
/landhubis the easiest way to manage everything from one panel: set commission, claim commission, build and upgrade buildings, and view your mine log, all with buttons. If you own more than one land, it shows a picker first./mylandsgives a quick read-only overview of everything you own, including pending commission./claimcommission <land_id>collects pending commission from one land./claimallcommissioncollects pending commission and Vault contents from every land you own in one go./minelog <land_id>shows recent mining activity on your land./setcommissionsets your commission rate (1% - 9.99%)./landmapshows every land at a glance on the world map: owner, rarity, and how long since each was last mined. Anyone can use it./eventcalendarshows the Land Events live or scheduled on a given day, up to 7 days ahead, and flags Random Mining Days (Section 6)./landslets anyone browse the 50 lands, filtered by rarity, ownership or buildings.
Yes. Run /renameland <land_id> <new_name> on a land you own. It costs 10 STREAM, which is spent for good rather than paid to anyone. The name must be 3-32 characters using letters, numbers, spaces and basic punctuation (' - . , ! ?), and it must be unique, so no two lands can share a name. The new name shows up everywhere immediately (embeds, /lands, /landmap, the web dashboard). Renaming again later costs another 10 STREAM.
Land Buildings
Out past the Foundry gates, every land crew builds with whatever the dig gives them.
Land owners can build up to seven different structures on each land: Forge, Market, Vault, Radar, Boost Tower, Factory and Barracks. Every one of them is optional. Most are paid for in minerals; the Factory also needs a little in-game STREAM, and the Barracks is paid for in Hype Gems and in-game STREAM (no minerals at all). Hype Gems (HG), in-game STREAM, TLM and WAX are in-game credits - they only turn into real tokens on the blockchain when they are withdrawn.
Quick overview
| Building | Build cost | Levels | What it does |
|---|---|---|---|
Forge | 10 Silicon Dust + 2 Streamite | 2 | Anyone can repair equipment here; you receive your commission rate on each repair |
Market | 15 Silicon Dust + 3 Streamite + 1 Voidcore | 1 | Players sell minerals here at the 70% rate; you receive 2.5% of each sale |
Vault | 15 Silicon Dust + 3 Streamite | 5 | Stores your mineral commission up to a cap |
Radar | 15 Silicon Dust + 4 Streamite + 1 Voidcore | 1 | Players can scan the land's odds; you receive a 2% fee if they then mine |
Boost Tower | 20 Silicon Dust + 5 Streamite + 2 Voidcore | 3 | Temporary yield boost for everyone mining the land |
Factory | 75 Silicon Dust + 18 Streamite + 3 Voidcore + 6 STREAM | 3 | Makes Miner Fragments (in-game items) |
Barracks | 200 Hype Gems + 5 STREAM | 1 | Garrison Land Miners for a bigger daily Land Owner Pool share |
No. Build and upgrade actions show a Confirm/Cancel prompt with the exact price first. Nothing is charged until you confirm.
Forge
The Forge never really cools down; there is always someone with a cracked pickaxe.
Lets anyone repair their equipment on this land. You receive your commission rate on every repair paid here. Level 2 (paid in Hype Gems) unlocks partial repairs, which pay you an extra 12% surcharge on top of your normal cut.
It is paid in Hype Gems: a base of 12 HG plus 0.002 HG for every Hype Gem the server has ever created, so the price rises slowly as the server's economy grows. Run /upgradeforge to see the exact price today, or check it on the Lands page of the website.
With a Level 2 Forge, a player can repair only some durability using the points option of /repairequipment. A partial repair must restore at least 25 points at once (or everything that is missing, if less than 25 is missing), and it costs 12% more than the same points would at the normal rate. The whole 12% surcharge goes to the land owner.
Every real equipment repair done at your Forge lowers its Condition by 2 (it starts at 100). At 0, miners can still repair there as normal, but your commission on repairs there drops to 0 until you restore it. Restore it to full with /repairforge (or the Repair button on the Lands page). The price is in Hype Gems: 10 HG plus 0.001 HG for every Hype Gem the server has ever created. Below 20% Condition, miners see a warning when they repair. You can browse every built Forge on the map with /forges.
Market
The Market stall is where the crews turn rock into gems before the sun goes down.
Lets players sell raw minerals here at the 70% instant-sell rate via /sellminerals (see Section 8). You also receive a flat 2.5% commission whenever someone else sells here. It is taken out of the seller's own payout, never added on top of it, and never charged on your own sales.
Vault
The Vault door is heavy, and it only opens for its own crew.
Automatically collects your mineral commission instead of leaving it as a manual claim, up to a storage cap that grows as you upgrade it. The cap is the total units across all minerals combined. Anything over the cap is lost, so empty it regularly with /withdrawvault.
| Vault Level | Storage Cap | Cost to reach this level |
|---|---|---|
| 1 (build) | 50 units | 15 Silicon Dust + 3 Streamite |
| 2 | 125 units | 40 Silicon Dust + 10 Streamite |
| 3 | 250 units | 100 Silicon Dust + 25 Streamite + 2 Voidcore |
| 4 | 500 units | 250 Silicon Dust + 60 Streamite + 6 Voidcore |
| 5 (max) | 1,250 units | 600 Silicon Dust + 150 Streamite + 15 Voidcore |
It waits as pending commission that you collect with /claimcommission, but it also has a cap: only 10 units in total can wait there. Anything over that is lost. A Vault (50 units at Level 1) holds much more.
Yes. /claimallcommission collects pending commission and Vault contents from every land you own in one go.
Radar
The Radar crew reads the ground the way old miners read the sky.
Lets any player run /scan on this land to preview today's real mining odds before committing to a mine. It is never a guaranteed outcome, and scanning itself is always free. If a player who scanned then actually mines here, you receive a 2% fee on that mine's yield, on top of your normal commission (never on your own mines).
Boost Tower
When the Boost Tower lights up, every crew on the land feels it in their picks.
An owner-activated, temporary yield boost that helps everyone mining this land while it is active, not just you. Activate it with /activateboost. A fixed 12-hour cooldown follows every activation, at every level. How long it lasts depends on the land's rarity, not on the tower's level.
| Boost Tower Level | Yield Boost | Cost to reach this level |
|---|---|---|
| 1 (build) | +15% | 20 Silicon Dust + 5 Streamite + 2 Voidcore |
| 2 | +25% | 60 Silicon Dust + 15 Streamite + 4 Voidcore |
| 3 (max) | +40% | 150 Silicon Dust + 40 Streamite + 10 Voidcore |
| Land Rarity | Boost Duration |
|---|---|
Common Vein | 2 hours |
Rare Deposit | 3 hours |
Legendary Motherload | 4 hours |
Factory
The Factory hums day and night, turning raw effort into Miner Fragments.
The Factory makes Miner Fragments. Fragments are plain in-game items that go straight into your inventory. They stay in the game until you choose: blend 10 of them into a Land Miner, sell them at the Treasury, or withdraw them to your WAX wallet (staff mint them by hand, so it is not instant, with /withdrawlandminer or the Backpack). You pay with Hype Gems or Silicon Dust, plus a small amount of in-game STREAM, and the Factory needs some mineral upkeep (Factory Condition) to keep going. 10 Fragments and 1.5 in-game TLM are blended into one Land Miner at the Blacksmith.
Build it with /buildfactory <land_id> for 75 Silicon Dust + 18 Streamite + 3 Voidcore + 6 STREAM. Once built, make a Fragment with /mintfragment <land_id> pay_with: <gems|minerals>. A new Fragment is available every 12 hours, at every Factory level. Upgrading only lowers the cost per Fragment, it never speeds up the schedule.
| Level | Hype Gem cost per Fragment | Or Silicon Dust instead | STREAM cost per Fragment | Cost to reach this level |
|---|---|---|---|---|
| 1 (build) | 20 HG | 16 Silicon Dust | 0.2 STREAM | 75 Silicon Dust + 18 Streamite + 3 Voidcore + 6 STREAM |
| 2 | 18 HG | 14.4 Silicon Dust | 0.15 STREAM | 200 Silicon Dust + 50 Streamite + 8 Voidcore |
| 3 (max) | 15 HG | 12 Silicon Dust | 0.1 STREAM | 450 Silicon Dust + 110 Streamite + 18 Voidcore |
The STREAM cost is always charged on top of whichever of the two you pick. The Silicon Dust price is worked out from the shop price of Silicon Dust, so it is never a cheaper way around the Hype Gem price. It is just an alternative if you are short on gems. Upgrade with /upgradefactory <land_id>.
After every 25 Fragments made since the last repair, the Factory blocks the next one until you repair it with /repairfactory <land_id>. Repairs cost minerals only (no Hype Gems or STREAM), and the price goes down as you upgrade.
| Factory Level | Repair cost |
|---|---|
| 1 | 40 Silicon Dust + 8 Streamite |
| 2 | 32 Silicon Dust + 6 Streamite |
| 3 | 25 Silicon Dust + 5 Streamite |
Into your inventory. They stack and show as a count, and they do not take up bag slots. Your Fragments can come from any of your Factories on any of your lands; they all count toward the same 10.
Go to the Blacksmith. Run /blacksmith blend, or use the Blacksmith page on the website. It takes 10 Miner Fragments plus 1.5 in-game TLM, which is used up, and gives you 1 Land Miner in your inventory straight away. There is no waiting for anyone. (The old /blendfragments command and the Blend button on the Lands page have been removed.)
Two things, and it is one or the other for each Land Miner. You can garrison it in a Barracks (see below) for a bigger daily Land Owner Pool share, or you can withdraw it to WAX as a real NFT. A Land Miner on WAX is used with the external distribution site instead of working in the game for you.
Link your WAX wallet first with /linkwallet, then run /withdrawlandminer (or use the Withdraw button on the website). It takes 1 Land Miner out of your inventory. Staff then mint it as a real NFT on WAX by hand and send it to your linked wallet, so it is not instant. You get a DM when the request is made and another when it has been minted.
No. Fragments that were minted on WAX before the switch stay real NFTs. They are not turned into inventory items. You can blend them into a Land Miner NFT on the external blending site (the AtomicHub template links for the Miner Fragment and the Land Miner are on the Lands page of the website). The website still shows how many of these older Fragments you hold.
Barracks
Behind the Barracks wall, Land Miners stand watch, and the whole land is felt in the Vault count at dawn.
The Barracks is a premium building. It holds up to 10 Land Miners on your land, and each one makes your land count for more in the daily Land Owner Pool split (Section 9).
Building it costs 200 Hype Gems + 5 STREAM, no minerals. Use /barracks (choose View, Build, Garrison or Release, and add the land number if you own more than one land), or use the Barracks controls on the Lands page of the website. The Barracks can only be built and used by the land's owner.
Each garrisoned Land Miner adds 5% to your land's weight in the daily pool split, up to 10 Land Miners, so a full Barracks gives that land +50%. The pool is shared out once a day between all owned lands by weight (the land's rarity multiplier, then the Barracks bonus), so the bonus is a bigger slice of the same pool, not extra credits on top of it.
A garrisoned Land Miner is locked in for 30 days from the day you put it in. After that it stays on duty and keeps its bonus until you release it. A garrisoned Land Miner is taken out of your held inventory, so it cannot be withdrawn to WAX while it serves. When you release one, the longest-serving unlocked Land Miner comes back to your inventory. If a land is taken away from you or reassigned, the garrisoned Land Miners go back to whoever put them in.
No. Every owned land gets a daily pool share anyway. The Barracks only makes yours bigger.
Every Land Owner Hub screen (/landhub) shows which buildings a land has, their level, and quick buttons to build, upgrade or activate them. /mylands gives a read-only overview of everything you own, and /landmap shows every land on the map. You can rename a land you own for 10 STREAM with /renameland (3 to 32 letters, numbers and simple punctuation).
Land Events
When a Land Event is called, the whole network lights up around that land.
A land owner (or staff, for any land) can fund a time-limited promotional event on a single land, a burst of extra reason to mine there while it is running. Events run for a fixed window (10 to 120 minutes) and finish with a prize draw, so nobody can get lucky early and end the fun for everyone else.
Run /startlandevent land_id:<your land> prize_amount:<amount> duration_minutes: <10-120> (or use the Start Land Event button on /landhub, or the equivalent on the website's World page). The prize is taken from your own in-game balance straight away, plus a flat 1 WAX hosting fee on top (always WAX, whatever token the prize is in). The hosting fee is not refunded if you cancel. It goes to the community pool and nothing is burned. Only one event can run on a land at a time, and events on the same land cannot overlap.
Set prize_token to WAX, TLM, RUST or STREAM to fund the prize from that in-game balance. It is held when the event starts and paid into the winner's in-game balance automatically. A WAX prize must be at least 5 WAX. For the other tokens the prize just has to be above zero (the smallest amount is 0.01). You can also choose Other with a custom_token_label (for example "500 GOLD") to promise a prize in something the game does not track a balance for. The same draw runs, and you send the prize to the winner yourself once one has been drawn. Staff-funded events can also use AETHER as a prize token; owners cannot pick it for their own events at the moment.
Scheduling ahead
Leave day_offset and hour blank to start an event right away. Or set both to queue one up to 7 days ahead at a specific hour. The hour is UK time (0-23), not UTC. The prize and the fee are taken when you schedule it. Use /eventcalendar to see a day-by-day view of every event that is live or queued, and /cancellandevent <event_id> to cancel one you scheduled before it starts. Once an event is running, only staff can stop it. If you cancel a scheduled event, the prize is not refunded to you; it is banked on the land (see "If nobody wins" below) and the 1 WAX fee is not given back.
On Random Mining Days (Monday, Wednesday and Friday, UK time) /mine normally sends players to a random land, but a land with a live Land Event is exempt from that, so an event is a reliable way to get miners to your land those days. /eventcalendar marks these days.
How does the prize get won?
The prize is a raffle, not a race. Every mine on that land during the event window gives the miner one entry, and a single entry is drawn at random only once the window closes. Mining more times gives you more entries and better odds, but nobody can win early and end everyone else's chances.
If nobody wins
If nobody mines the land during the event (or the optional progress target below is not reached), the prize is not given back to you. It is banked on the land itself. The next event on that same land, in that same prize token, automatically adds the banked amount on top of its new prize and clears the bank. This can stack without limit, so a run of unwon events on a quiet land can build into a large prize for whoever wins one there. /landhub shows a "Locked for Next Event" field for any land holding a banked amount, and the start-event confirmation screen shows the real total (funded plus banked) before you confirm. The Other prize type is never banked, because nothing was held for it.
Progress target and donations (for a quiet event)
When starting an event you can optionally set a progress_target: a minimum amount of mining activity (measured in Hype Gem value, using the same mineral values as the Market) that has to be reached before the prize pays out to a winner at all. If the target is missed, the prize is banked just like when nobody mines. For an owner-funded event, the target can be at most the lower of 20 times the total prize (including any banked amount) or 500 HG of value. Staff-funded events are not limited by this cap.
If an event has a progress target, anyone (including the funder) can help push it along by donating on the event panel: 0.05 Hype Gems, 0.05 Silicon Dust, 0.05 Streamite or 0.05 Voidcore per click. A donation adds to the progress but never gives a raffle entry. The donated amount goes to the land owner (Hype Gems straight to their balance, minerals into their Vault or pending commission). Donating to your own event just moves it between your own pockets, so it is not paid out twice. Events without a progress target do not take donations.
Extending a live event
Any player can pay 0.5 Hype Gems to push a live event's end time back by 10 minutes. This can be repeated, but an event can never be stretched past 120 minutes in total, and an extension is refused if it would run into another event booked on the same land.
NFT drops
Staff can also attach a Naval Part or a mystery NFT drop to an event (contact staff if you would like this on your land's event; owners cannot self-fund it). Unlike the raffle, NFT drops are rolled live on each mine during the window, up to a fixed number per event. A win is handled the same manual way as a Mine Jackpot NFT: you are notified and the NFT is sent by hand.
The Beacon Draw
When an owner-funded event finishes and enough other miners took part, it counts as a lit Beacon and gives its host 1 entry into a weekly STREAM draw for land owners. The rules (how many Beacons are needed, the prize, the minimum number of miners and the per-host limit) are set by staff and can change, so check the website or ask in the server for the current figures.
Where to check
Run /scan <land_id> on any land to see whether an event is running there (and whether you funded it, in which case you are flagged as not eligible to win). Every event's start and result is also posted automatically to the server's Land Events channel, naming the winner if there was one.
Storage Hub (Inventory Caps)
The colony's warehouse crews will happily build you bigger bins, but every crate has to be paid for in STREAM.
Every player's personal inventory has a cap on how much of each raw mineral (Silicon Dust, Streamite, Voidcore) they can hold at once. This is separate from, and unrelated to, a land's own Vault (Section 5). Vault storage belongs to a land and holds a land owner's mining commission; Storage Hub belongs to you as a player and caps what you can carry in your own inventory, whether or not you own any land.
Run /storagehub (or open the Storage Hub page on the website) to see your current amount, cap, and an upgrade button for each of the three minerals. Each mineral is upgraded independently and permanently, paid for in in-game STREAM. The STREAM you spend is used up, not handed to anyone else.
| Tier | Cap (per mineral) | Cost |
|---|---|---|
| 0 (starting tier) | 100 | Free |
| 1 | 200 | 25 STREAM |
| 2 | 300 | 50 STREAM |
| 3 | 500 | 100 STREAM |
| 4 | 1,000 | 250 STREAM |
| 5 | 2,500 | 800 STREAM |
| 6 (max) | 5,000 | 2,000 STREAM |
Everyone starts at Tier 0 (100 units per mineral) for free.
You can still mine. But whatever part of a mine's result does not fit under the cap for that mineral is lost, and the mine result tells you how much. The cap only limits what mining adds to your inventory; it does not stop you buying, trading or receiving minerals other ways. Sell, use or upgrade your way back under the cap and mining adds to that mineral again. Hitting the cap on one mineral does not affect the others.
Yes, three things can raise it:
- STREAM lock bonus. Holding an active lock of 2,500 STREAM or 5,000 STREAM (Section 13) adds a flat +250 to every mineral's cap at once, on top of whatever tier you have bought.
- Elite Storage. If a mineral is at the maximum tier (Tier 6) AND you hold an active 5,000-STREAM lock, that mineral's cap becomes 100,000. This is automatic and replaces the normal cap for that mineral rather than adding to it. It only applies while the 5,000 STREAM lock is active: if you withdraw it or request its withdrawal, the cap falls back to normal straight away. Nothing you already hold is taken from you; mining simply adds nothing to that mineral until you are back under the lower cap.
- Pack Mule gear. Blacksmith gear with the Pack Mule perk adds +3% to your caps per perk, up to +9% in total.
If you lose a bonus, minerals you already hold are never removed.
No. Two things are needed, and only one of them costs STREAM:
- Upgrade the mineral to Tier 6 with STREAM. You buy the tiers one by one (25, 50, 100, 250, 800 and 2,000 STREAM, 3,225 in total from Tier 0). This STREAM is spent. Do it for each mineral you want at 100,000. You can start with just one.
- Keep 5,000 STREAM locked, one time in total. It is not 5,000 for each mineral, and it is not spent. One lock works for every mineral at Tier 6.
When both are done, every mineral at Tier 6 holds 100,000, and it switches on by itself. A mineral that is not at Tier 6 keeps its normal cap. The Storage page shows what you still need to pay.
Yes. When caps first launched, everyone with minerals above their new cap got a one-time grace period (with reminder messages 14 days and 2 days before the end) to upgrade or sell down. It has ended: it was brought forward to finish on 6 October 2026 at 12:00 UTC. Anything still over cap at that point was converted to Hype Gems (HG) at the standard /clerk rate. This was a one-time migration and does not repeat for minerals you build up normally.
Selling Your Minerals
Down at the trading post, the Clerk never closes, the Market stalls pay better, and the Wandering Merchant always seems to turn up with a story.
There are several ways to turn raw minerals into Hype Gems (HG), the in-game currency. Each has its own trade-off:
| Method | Rate | Requires | Best for |
|---|---|---|---|
/sellminerals | 70% of base value | A land with a Market built | Better than /clerk, but you need a Market nearby |
/clerk sell | 50% of base value | Nothing, always available | Instant, no travel or searching |
/market listing | The price you ask (the buyer pays it), minus a 2% fee on sale | A buyer to purchase your listing | Best price if you are not in a rush |
| The Wandering Merchant | 70% of base value, plus a raffle ticket and a chance at a Repair Voucher | He has to be visiting (see below) | Same rate as /sellminerals, plus bonuses, when he is around |
Per unit, that works out as follows:
| Mineral | Base value | /clerk sell (50%) | /sellminerals or Merchant (70%) |
|---|---|---|---|
Silicon Dust | 0.50 | 0.25 | 0.35 |
Streamite | 2.00 | 1.00 | 1.40 |
Voidcore | 8.00 | 4.00 | 5.60 |
Yes. When you sell with /sellminerals on someone else's land, 2.5% of the sale goes to that land's owner. It comes out of your payout, not on top of it, so you receive 97.5% of the amount shown. There is no cut when you sell on your own land.
Yes. Besides listings, /market also lets you post a buy offer (you hold the Hype Gems, anyone can sell you minerals) and browse or fill other players' offers. Listings and offers last 48 hours. The 2% fee is paid by the seller, and half of it goes to the Land Owner Pool (Section 9).
/buyminerals for?An NPC shop for buying minerals directly with Hype Gems, priced at 2.5x their base value. It is useful if you are short on a specific mineral for an upgrade and do not want to wait on RNG. Run it with no amount to preview the price and how many units you can afford before committing.
| Mineral | /buyminerals price (per unit) |
|---|---|
Silicon Dust | 1.25 |
Streamite | 5.00 |
Voidcore | 20.00 |
Converting minerals at the Clerk
/clerk do besides selling?/clerk has two subcommands. /clerk sell is the instant 50%-rate sale. /clerk convert lets you downgrade Voidcore or Streamite into Silicon Dust. It is one-way only, and only ever into Silicon Dust, which is handy if you hold plenty of rare minerals but are short on the common Dust an upgrade or repair needs. The same buttons are on the Market Hub's Clerk panel (a Convert button per mineral, plus Convert All) and on the website.
| Convert from | Silicon Dust received |
|---|---|
| 1 Voidcore | 2.9091 |
| 1 Streamite | 0.7273 |
The conversion rate is deliberately set so it never beats selling the source mineral at the Clerk and then buying Dust at the shop as two separate steps. It is a convenience, not a way to get ahead of the Market or the shop.
The Wandering Merchant
A traveling NPC who shows up on his own schedule, roughly every 6 hours, and stays for 2 hours each visit. He asks for 1 to 3 specific minerals in a set quantity. Trade with him using /merchant (or on the website) while he is around.
| Mineral he might ask for | Quantity requested |
|---|---|
Silicon Dust | 15 - 30 |
Streamite | 4 - 8 |
Voidcore | 1 - 2 (deliberately kept small) |
Handing over everything he asks for pays 70% of base value (20 percentage points more than the Clerk's 50%), plus one bonus raffle ticket. It is all-or-nothing: you need the full requested amount of every mineral he is asking for in one go, and you can trade with him once per visit. Blacksmith gear with the Silver Tongue perk adds 1 percentage point to his payout per perk, up to 4 points (74% at most).
Every completed Merchant trade also rolls for a Repair Voucher, a single-use item that takes 10% off the Hype Gem or Silicon Dust cost of one Forge repair.
- Each completed trade has a 35% chance to give you one.
- After 3 completed trades in a row with no voucher, your next trade is guaranteed to give you one.
- You can receive at most 1 voucher per day (the day resets at midnight UK time).
- You can hold at most 5 vouchers at once. While you hold 5, or have already received one that day, the trade pays as normal but there is no voucher roll.
Run /repairequipment with use_voucher set to True (or tick the voucher option when repairing on the website). The 10% applies to the Hype Gem or Silicon Dust part of the repair only, never the Voidcore part. It stacks multiplicatively with Boost and lock repair discounts (Sections 13 and 14), so the total can never reach 100% off. The Forge owner's commission is still worked out on the price before the voucher, so using one costs the owner nothing.
The ticket is saved as an IOU instead of being lost, capped at 3 pending IOUs per player. It is not granted automatically when a new raffle opens; staff settle the queue by hand once one starts. Your raffle status shows a bought-versus-earned breakdown (for example "8/12 - 6 bought + 2 earned") whenever you hold any complimentary tickets.
The Land Owner Pool
Every dig on the map leaves a little dust in the Surveyor's Fund, and each landholder takes a slice when the day turns over.
A shared, map-wide pool that every land owner automatically receives a daily share of, on top of their own per-land commission. It is paid out in Hype Gems and funded by two sources:
- A share of every mine's raw yield, from all players, including owners mining their own land (so nobody free-rides). The base is 2%, and miners on higher equipment tiers pay a little more, because their mines yield far more:
| Miner's equipment tier | Share of yield going to the pool |
|---|---|
Copper Stream | 2% |
Silver Signal | 2% |
Gold Broadcast | 2.5% |
Platinum Network | 3% |
Diamond Transmission | 4.5% |
Quantum Relay | 6% |
Galaxy Uplink | 8% |
Cosmic Core | 10% |
- Half of the 2% fee on player-to-player trades (market listings and buy offers). The other half goes to the Community Pot.
Once a day it is split across every currently owned land, weighted by that land's rarity (the same 1.0x / 1.25x / 1.6x multiplier used for mining). An owner of several lands gets their shares added together. Check /landpool for the pool's current balance and the next payout time, and claim your own share any time with /claimlandpool. There is no "use it or lose it": your share just sits there claimable until you do.
Yes, with a Land Barracks. It is a building you can add to a land (Hype Gems and STREAM, no minerals): 200 HG + 5 STREAM to build. Use /barracks to garrison Land Miners there. Each garrisoned Land Miner adds 5% to that land's weight in the daily split, up to 10 Land Miners for +50%. A garrisoned Land Miner is locked in for 30 days, after which it stays until you release it. A Land Miner either serves in a Barracks or is withdrawn to the WAX chain, never both. This only changes how the pool is split between lands; it does not add anything to the pool.
Mine Jackpot
Now and then the rock splits open and something bright tumbles out. The Vault never says where it comes from.
Every mine carries a small independent chance at a bonus. Hype Gems, TLM, WAX and RUST jackpots are open to all three land rarities, including Common Vein, at smaller odds than Rare and Legendary because Common lands have no hourly mining cap. The Naval Parts NFT jackpot is the one exception and stays Rare/Legendary-only. The Equipment Repair jackpot (below) is open to every rarity equally. Each mine gets its own independent roll for every jackpot type, so your odds do not shrink as more players join, and a single mine could hit more than one jackpot at once, up to a maximum of 2 jackpot hits per single /mine command (relevant mainly to a 4x Batch Mining bundle, Section 13).
| Land Rarity | Hype Gems Jackpot | Naval Parts NFT Jackpot |
|---|---|---|
Rare Deposit | 2.0% chance, 0.5 - 1.0 HG | 0.3% chance |
Legendary Motherload | 1.2% chance, 1.0 - 2.0 HG | 0.3% chance |
Common Vein | 1.0% chance, 0.5 - 1.0 HG | Not eligible |
The Hype Gems jackpot is added to your balance immediately. If you hit it mining someone else's land, 10% goes straight to that land's owner as a thank-you for hosting the dig, and you keep the other 90%. Mining your own land (or an unowned one) keeps you the full amount. This split applies to the Hype Gems jackpot only; TLM, WAX, RUST and the Naval Part are never shared with the land owner.
The mine result tells you straight away. The Naval Part is a real NFT sent by hand, so it will be delivered to you as soon as possible. To receive it, make sure you have linked your WAX wallet with /linkwallet. There is a limit of one Naval Part jackpot win server-wide per rolling hour, shared across Rare and Legendary lands.
NFTs you send to the game vault appear in your backpack. At the Blacksmith, any 10 NFTs from your backpack plus 10 in-game TLM blend into a Gen 1 Miner (New). Then 2 Gen 1 Miners (New) + 11 in-game TLM make a Gen 2 Miner (New), and 2 Gen 2 Miners (New) + 12 in-game TLM make a Gen 3 Miner (New). Gen Miners and Land Miners cannot be used as filler in the first blend. See Section 22 for all the Gen Miner blends.
Equipment Repair jackpot
A small independent chance on every mine, on any land rarity, to have your equipment fully repaired for free, instantly and automatically. The chance is 0.5% per mine, but it is also capped at one winner server-wide per rolling 24 hours, so on most days it takes one lucky miner out of everyone playing. If you are already at 100% durability when you would have won, nothing happens, so the day's win is not wasted on someone who did not need it.
TLM, WAX and RUST jackpots
Every mine (Common Vein included) also gets independent rolls at a small TLM, WAX or RUST windfall: a separate roll for each token, so a mine can win any combination of them. Winnings are added to your in-game Token Hub balance (Section 11); they only become real chain tokens if you withdraw them.
| Land Rarity | TLM Jackpot | WAX Jackpot | RUST Jackpot |
|---|---|---|---|
Rare Deposit | 0.2%, 2 - 6 TLM | 0.5%, 1 - 5 WAX | 1.0%, 100 - 500 RUST |
Legendary Motherload | 0.12%, 2 - 6 TLM | 0.3%, 1 - 5 WAX | 0.6%, 100 - 500 RUST |
Common Vein | 0.08%, 2 - 6 TLM | 0.25%, 1 - 5 WAX | 0.5%, 100 - 500 RUST |
The per-hit amount is the same across all three rarities for each token; a higher rarity's edge is a better chance of hitting, not a bigger prize. RUST is worth much less per unit than TLM, which is why RUST hits more often.
Each of these jackpots draws from its own finite weekly pool (300 TLM, 200 WAX and 14,000 RUST per week) that a server-wide hard cap protects. Once a week's pool for a token is spent, that jackpot stops paying out until the following week, however many more mines happen.
Blacksmith gear with the Prospector perk raises your chance on the Hype Gems, Naval Part, TLM, WAX and RUST jackpots by 3% of itself per perk (so a 2.0% chance becomes 2.06% with one perk), up to +12% in total. It does not affect the Equipment Repair jackpot.
Token Hub (TLM / WAX / RUST / AETHER)
Behind the Vault doors sits a ledger of credits. Pass real tokens over the counter and the clerks note them down; ask for them back and the clerks send the real thing out.
TLM, WAX, RUST and AETHER each have an in-game balance alongside STREAM. These are in-game balances: Vault credits inside StreamHQ, not the chain tokens of the same name. Depositing swaps real tokens at the Vault for in-game ones, and an in-game balance only becomes a real chain token when you withdraw it. Unlike STREAM, none of these four has a locking or staking system. It is simply a balance you can receive, sometimes deposit, and withdraw.
Run /tokenhub any time (or look at the In-game balances box on the website) to see your four balances, deposit instructions and how to request a withdrawal.
Two ways. First, Mine Jackpot wins (Section 10) add to your balance. Second, you can deposit: send the real token to the game's Vault wallet with the matching memo, and the swap credits your in-game balance automatically.
| Token | Memo to use |
|---|---|
WAX | waxdeposit |
TLM | tlmdeposit |
RUST | rustdeposit |
Each token has its own memo, and STREAM's deposit memo is different again. Run /tokenhub to see the Vault wallet name and the exact memo to use. Run /linkwallet first, so the deposit can be matched to your account automatically: a deposit with the right memo from an unlinked wallet, or with any other memo, is not credited automatically and is held for manual review. If /tokenhub shows that a token has no deposit path, deposits for it are not switched on right now.
AETHER is the in-game currency of the separate game Realm of Aetherion. There is no player deposit path for it yet. It reaches your balance by winning it as a Land Event prize (Section 6) or through a staff grant.
You need a linked wallet (/linkwallet), because that is where the real tokens are sent.
- On Discord, run
/tokenhubwith withdraw set to TLM, WAX, RUST or AETHER. This requests a withdrawal of your entire current balance of that token. - On the website, use the Withdraw button on that token in the In-game balances box. You choose how much to withdraw, so you can leave some behind.
Like every real-token withdrawal in this game, it is fulfilled by hand by staff, not sent automatically by the bot, so it can take a while.
Yes, while it is still pending. On the website, any pending withdrawal on the Locking Hub or the In-game balances box shows a Cancel option next to it. If you only use Discord, ask staff and they can cancel it for you.
No. TLM, WAX, RUST and AETHER never lock or stake. The cooldown and yield bonuses in Section 13 are a STREAM-only mechanic. Think of the Token Hub as a simple wallet, not a second Locking Hub.
Getting STREAM
The Vault hums on STREAM, and the colony has more than one way to come by it.
STREAM is the token behind Storage Hub upgrades, Mining Boosts, paid cooldown resets, land renaming and the Locking tiers in the next section. Inside the game, STREAM is an in-game credit held at the Vault. It only becomes a real chain token when you withdraw it (Section 13 explains how). This section lists where STREAM comes from. Nothing here is a promise of any amount, and nothing here is financial advice.
Ways to get STREAM outside the bot
These happen in other places. They are not StreamHQ Mining commands, and each one follows the rules of the project that runs it.
- Chat in Discord: a small amount of STREAM can be sent per message (anti-spam protected, so spamming does not multiply it).
- NFT distribution: holders of certain NFTs can receive a daily distribution through a companion app. A Land Miner you withdraw to WAX takes part in this distribution instead of working for you in the game.
- PepperStake pool claims: a separate pool you can claim from.
- Liquidity on Taco: STREAM/WAX and STREAM/TLM pools exist there. This is a separate activity with its own risks.
- Buy STREAM directly: through Alcor Exchange or Taco Swap (liquidity shifts between them, so check both).
- Eyeke Embassy swap-back: a command in a separate, related game, not in StreamHQ Mining.
Ways to get STREAM inside the game
- Referral Program: a referrer receives a flat 10 STREAM when a referral qualifies (Section 18).
- Referral Contest: when the team runs one, the top referrer in the window wins a STREAM prize (Section 18).
- Weekly STREAM Draw: five winners are drawn each period and can win STREAM or other prizes (Section 15).
- Beacon Draw: a land owner who hosted Land Events can win STREAM in the weekly draw (Section 15).
- Rotten Candy Hunt: the top collectors win STREAM prizes (Section 15).
- STREAM Mining Bonus: see the new Sections 22-25.
In-game STREAM is a Vault credit, separate from the STREAM in your own wallet. Real STREAM you send to the Vault is credited to your in-game balance (Section 13). The Vault also tracks what you spend. Check /lockinghub for your available balance.
Yes. Every STREAM you spend on a game purchase adds Weekly STREAM Draw entries (1 entry for each 10 STREAM spent, see Section 15). That covers cooldown resets, Copper/Silver/Gold Boosts, renaming a land, Storage Hub upgrades, Blacksmith infusing, and the STREAM part of Factory and Barracks costs. Locking STREAM does not count as spending.
STREAM Token Locking
Lock your STREAM in the Vault and the colony's machines answer faster.
You can lock in-game STREAM for 30 days to get a shorter mining cooldown. The higher tiers also give a mining yield bonus and a small Hype Gems staking reward, and the top tier adds a repair discount. The base mining cooldown is 30 minutes.
| Lock Amount | Cooldown Reduction (resulting cooldown) | Yield Bonus | Repair Discount | HG / Hour (starting rate) | Batch Mining |
|---|---|---|---|---|---|
| 100 STREAM | -1 min (29 min) | none | none | none | no |
| 250 STREAM | -3 min (27 min) | none | none | none | no |
| 500 STREAM | -5 min (25 min) | none | none | none | no |
| 1,000 STREAM | -10 min (20 min) | +5% | none | 0.05 | no |
| 2,500 STREAM | -15 min (15 min) | +10% | none | 0.09 | yes |
| 5,000 STREAM | -15 min (15 min, same floor) | +13% | -11% | 0.20 | yes |
First run /linkwallet so your wallet is known to the game. Then send real STREAM to the game's Vault wallet with the memo deposit. The Vault account name is shown on the web dashboard's Locking Hub Deposit panel, whose Deposit button gives you a one-click link to Alcor Exchange's Portfolio page with the account and memo filled in. A deposit watcher checks the chain about every 3 minutes and credits your in-game STREAM balance. When it shows in /lockinghub, run /lockstream and pick a tier. The amount must exactly match one of the tiers above. A deposit with the wrong memo or from a wallet that is not linked is not credited automatically; it is held for review by the team.
The lock lasts 30 days, plus a 24 hour top-up window at the start. The 30-day countdown only starts once that window closes, so a lock is withdrawable about 31 days after you lock. You can only have one active lock at a time.
Yes. Within 24 hours of your original /lockstream, run /topupstream and pick a higher tier. You pay only the difference. Top-ups do not extend the 24 hour window. Miss it and you wait until the lock is withdrawable, then withdraw and lock again. You cannot top up once a withdrawal has been requested.
Run /withdrawstream once the lock has ended. It requests everything withdrawable in one go: the unlocked lock amount plus any plain balance (no partial withdrawals). You need a linked wallet. Withdrawals are always sent by hand by the team, because the bot holds no key that can send real STREAM. This is the point where in-game STREAM becomes real chain STREAM. If you change your mind, a pending withdrawal can be cancelled: on the web dashboard use the Cancel option next to it, or ask the team if you only use Discord.
/lockinghub and /claimstaking do?/lockinghub shows your available STREAM, your lock, its benefits and when it can be withdrawn. /claimstaking collects the Hype Gems staking reward that has built up on a 1,000, 2,500 or 5,000 lock. Lower tiers have no staking reward.
Batch Mining (2,500 and 5,000 tier)
Locking 2,500 or 5,000 STREAM unlocks an optional trade. You give up the normal 15 minute cooldown and instead mine once per hour (60 minutes), with each /mine counting as 4 mines at once: yield, equipment wear, every Mine Jackpot roll and any Land Event entries are all bundled. It is for players who cannot check in every 15 minutes. One batch mine is worth exactly 4 real mines and no more.
Run /batchmining status:On (or Off to go back to normal). It only takes effect while you hold an active 2,500 or 5,000 lock. You can switch it on ahead of time and it starts the moment you lock enough. You can change the setting at most 2 times per rolling 24 hours.
Since 2 November 2026 the yield of a batch is 4 separate yield rolls added up, exactly like 4 normal mines in a row, so a single low roll can no longer ruin a whole batch. The average is the same as before. A batch mine counts as 4 mines against a Rare or Legendary land's shared hourly mining cap (Section 2). A single /mine can hit at most 2 jackpots in total. Every batch mine also asks you to solve a quick "prove you are here" arithmetic check, and a failed or timed-out check cancels that mine and refunds your cooldown. A paid cooldown reset after a batch mine has its own price and limit (Section 16).
Normal mining asks the same quick question too, but only once every 3 hours: answer it once and you can keep mining (on Discord and on the website) without being asked again until the 3 hours are up. It keeps mining fair for everyone, and a correct answer on a batch mine counts as well. A wrong answer or no answer cancels that mine and costs you nothing.
Mining Boosts (Copper, Silver & Gold)
A well-fed relay runs hotter. The Vault will sell you a week of that heat.
Three optional, temporary yield-and-repair boosts, each tied to a specific equipment tier. Each costs STREAM, which is removed from the economy when you buy it.
| Boost | Cost | Duration | Yield Bonus | Repair Discount | Requires |
|---|---|---|---|---|---|
Copper (/copperboost) | 50 STREAM | 7 days | +20% | -40% | Copper Stream tier + 500 or more STREAM locked |
Silver (/silverboost) | 100 STREAM | 7 days | +20% | -40% | Silver Signal tier + 1,000 or more STREAM locked |
Gold (/goldboost) | 150 STREAM | 10 days | +20% | -40% | Gold Broadcast tier + 2,500 or more STREAM locked |
The repair discount applies to repairs paid in Hype Gems or Silicon Dust. Copper Boost has no purchase cap. Silver and Gold are each capped at 2 purchases per rolling 30 days. At that cap Gold's 10 day duration can cover roughly two thirds of a 30 day window, versus about half for Silver.
Nothing is charged. It just shows the time left. You can buy another once it ends, within the cap.
At the moment you buy, yes: you must currently be on the tier named in the table, and hold a lock of at least the amount shown. A bigger lock is fine. After you buy, upgrading past the tier does not cancel the boost. It runs its full duration.
Server-Wide Events
When the beacons flare, the whole colony feels it. Watch the announcement channel.
Most events here have no player command. They apply automatically to eligible mines or to your activity while they are live. All schedules are in UK time (Europe/London), so the UTC hour shifts by one when the UK clocks change (next change: 25 October 2026). Event dates and prizes are set by the team, so the announcement is always the final word.
Meteor Storm
Meteor Storm runs on an automatic daily schedule in UK time, by default 16:00-18:00 and 21:00-23:00. The team can switch it off or move the two windows. While a window is open, Copper Stream and Silver Signal players (any land rarity) have an 80% chance on every mine to receive a bonus drop of 0.1-0.8 Voidcore, on top of whatever mineral they actually mined. It never replaces your normal resource. Gold Broadcast and above see no effect. A batch mine rolls once for each of its 4 mines. An announcement is posted when a window opens.
Voidcore Signal Window
Outside the Voidcore Signal Window you cannot mine Voidcore at all (the Meteor Storm bonus and Happy Hour are the exceptions below). The window currently runs 15:00-19:00 UK time. It was moved there from the early hours as a trial to see how it performs at busier times, so treat it as the live schedule rather than a permanent fixture.
Voidcore Happy Hour
A window opened by the team (5 minutes to 3 hours). While it is live, every player has roughly a 1-in-3 chance to mine Voidcore on any mine, at any hour, regardless of land rarity or equipment. It overrides the Voidcore Signal Window and ends at its set time (or early if the team ends it).
Blessing of the Gods
A timed event opened by the team (5 minutes to 24 hours). While it is live, every /mine is redirected to a random land, except a land with a live Land Event, which stays pickable. Everyone mining also receives a yield bonus (+15% unless the announcement says otherwise), whether or not their land choice was redirected. Your /setmineland pin is ignored during a Blessing unless it points at a land with a live Land Event.
Random Mining Days
Every Monday, Wednesday and Friday (UK time) works like a Blessing for land choice only: your chosen or pinned land is only honoured if it has a live Land Event, otherwise you are sent to a random land. There is no yield bonus on these days.
Rotten Candy Hunt (Halloween)
While the Hunt is open, every mine has a chance to drop a Rotten Candy. The window is 24 October to 1 November (UK time, ending 23:59 on 1 November), and the base chance is 17% per mine. On top of that, every 5th mine gives 1 extra bonus candy. Candies are a simple counter: they take no storage space and cannot be sold, traded or withdrawn. A batch mine rolls once, the same as a normal mine, unless the announcement says the hunt is "fair for batch miners". In that case a batch mine counts as 4 mines: it rolls 4 times and moves your bonus counter 4 steps, exactly like 4 normal mines. The team can start a timed boost (up to x3 for 5 to 180 minutes). When the window closes, the top 5 collectors win prizes. Ties go to whoever reached that count first.
| Place | Prize (as currently set) |
|---|---|
| 1st | 2,500 STREAM + 2 Gen 3 Miners |
| 2nd | 1,000 STREAM + 2 Gen 2 Miners |
| 3rd | 500 STREAM + 2 Gen 1 Miners |
| 4th | 150 STREAM |
| 5th | 100 STREAM |
Prizes are sent by hand to your linked wallet, so run /linkwallet.
Community goals. All players together collect candies, and the team can set shared goals. Each goal that is reached adds STREAM to a community pool. When the Hunt is over, the pool is shared between everyone who collected candy, in proportion to how many candies each player has. More candies means a bigger share. The STREAM goes to your in-game balance and you get a DM. It is paid out once, by the team. The goals and the pool are shown in the game when the team switches them on, and the announcement is always the final word.
Zombie Miner Draw (Halloween)
While the Zombie Draw window is open, every mine action gives you exactly 1 entry for that UK day (a batch mine counts as one, the same as a normal mine). Shortly after UK midnight, the winners for that day are drawn from the day's entries. By default 5 different players win a Zombie Miner NFT each day (nobody can win twice on the same day, and more entries means better odds). Winners are announced and sent a DM, and the NFT is sent by hand to your linked wallet. Link your WAX wallet (/linkwallet) BEFORE the draw. A player without a linked wallet is skipped when the winners are picked, so the prize goes to someone else and cannot be claimed later. The same rule applies to the Weekly STREAM Draw.
Weekly STREAM Draw
Every 10 STREAM you spend on game purchases gives you 1 entry in the current 7 day period. At the end of the period, 5 base prizes are drawn from all entries (with replacement, so one player can win more than once). If the whole server has spent 1,000 STREAM or more in that period, a bonus list of extra prizes is drawn too. The prizes are set by the team and are sent by hand. If prizes have not been set when the period ends, the draw waits and your entries keep counting. Each purchase that adds entries shows a "+N Entries" line.
Beacon Draw
Every Land Event that an owner funds and that actually runs lights a Beacon, and the host receives 1 entry. Once the 7 day period is up and at least 50 Beacons were lit (default), one host is drawn and receives 200 STREAM (default) directly in their in-game balance. To count, an event needs at least 2 other distinct miners to join it, each host counts for at most 20 entries a period, and at least 3 different hosts are needed. If the Beacon target is not met, entries carry over. The team can change all of these numbers. See Section 6 for how to host a Land Event.
Daily Rewards Calendar (/daily)
A calendar of Day 1 to the last day of the month (28 to 31 days), walked one day at a time by each player. Each day unlocks after your first mine of that UK day, then you claim it with /daily claim. Reward amounts scale gently with your equipment tier, and /daily view shows your own amounts. Most days pay Silicon Dust. Streamite days are 5, 9, 11, 15, 19, 25 and 29; Voidcore days are 3, 13 and 23; Hype Gems days are 7, 14, 21 and 28 (in November, days 7, 14 and 21 are planned to give a Taco Combo instead, so check /daily view); the last day of the calendar is the grand prize entry. Day numbers are YOUR day count, not the date. No STREAM is paid by the calendar.
- Streak Shield: retired from November 2026. Before that,
/daily shieldbought one for Hype Gems and/daily backclaimused it. With the personal calendar a skipped day simply waits, so it is no longer needed. - Grand prize: reaching the last day of your calendar enters you in the draw of the month you finish in (October 2026 was claim-every-date). The prize and the number of winners are set by the team each month, and winners need a linked wallet. The prize is sent by hand.
Daily Voidcore limit
Every player has a daily Voidcore allowance that scales with equipment tier (see Section 2 for the numbers). Once your allowance for the UK day is used, further Voidcore finds are turned into Streamite instead, so nothing is lost. It resets at UK midnight, and your mine result shows how much of it you have used.
Watch the announcement channel. Meteor Storm, Blessing, Happy Hour, the Hunt and the draws all post there. Land Events also show on /eventcalendar.
Resetting Your Cooldown
A drained relay cools slowly. The Vault will quench it for a price.
Pay STREAM to clear your mining cooldown instantly with /resetmycooldown. It is only available on the three lowest equipment tiers. The price depends on whether your last mine was a normal mine or a batch mine:
| Equipment Tier | Cost per Reset (last mine was a normal mine) | Cost per Reset (last mine was a batch mine) |
|---|---|---|
Copper Stream | 2 STREAM | 2.5 STREAM |
Silver Signal | 5 STREAM | 5 STREAM |
Gold Broadcast | 10 STREAM | 10 STREAM |
You can use at most 10 resets per rolling 24 hours. It is not a fixed midnight reset, it is always the last 24 hours from right now. Resets that follow a batch mine have a tighter limit of 5 per rolling 24 hours (they still count toward the 10). When you reach a limit, the command tells you when the next one opens up.
No. If your cooldown is already clear, the command says so and charges nothing. Otherwise a confirm prompt shows the exact cost and how many resets you have used before anything is spent. If something changes while the prompt is open (for example the price or your balance), nothing is charged. Platinum Network and above are not eligible at any price.
Yes, and it now applies to all STREAM spending, not only cooldown resets (storage upgrades, boosts, the Blacksmith, factory builds, land renames and so on). Each time the STREAM you have spent in the last rolling 24 hours passes another 50, you receive 15 Hype Gems from the Community Pot. You can receive at most 495 HG per 24 hours this way (the first 1,650 STREAM you spend in that window count). If the Community Pot cannot cover the payout when you cross, that bonus is skipped silently.
HG Raffle
Every few weeks the Vault puts a prize on the table and lets the colony draw lots.
A server-wide raffle started by the team, where players buy tickets with Hype Gems for a chance to win a prize. The prize is usually an NFT but varies, and is always announced up front.
Run /raffle buy quantity:<N> to buy N tickets at the raffle's price in Hype Gems (5 HG per ticket by default, though the team can change it, and a running raffle always keeps the price it started at). Run /raffle status any time to see the prize, tickets sold and remaining, the per-player cap, and your own ticket count and odds. If you hold complimentary tickets, for example from the Wandering Merchant (Section 8), status shows a bought-versus-complimentary breakdown.
- A raffle has between 5 and 1,000 tickets.
- Every raffle has a per-player cap of 20% of its total ticket count (rounded down, at least 1), so no single player can buy it all.
- The draw happens automatically the instant every ticket is sold. There is no schedule, a raffle simply runs until it fills.
- Your odds are your tickets over all tickets: buy 5 of 20 and you have a 5-in-20 chance.
- Hype Gems spent on tickets are removed from the economy when the raffle completes.
- Complimentary tickets are extra entries that do not use up tickets from the sale. They show in your ticket count against your cap.
While a raffle runs, a reminder posts in the announcement channel about every 3 hours with the tickets bought and remaining. Only the first "raffle is live" post pings @here.
Referral Program
New miners are always welcome in the colony, and the Vault remembers who brought them.
Invite a friend and receive rewards once they are actually playing. There are two ways to register a referral.
Setting it up, option 1: your first command
If someone invited you, run /setreferral referrer:@theirname as the very first command you ever use, before /mine, /profile, /hub or anything else. Any other command run first permanently locks you out of attaching a referral, because it is what creates your player record. It can only be set once and can never be changed. You cannot refer yourself, and the referrer must be a real player who has already played.
Setting it up, option 2: a personal link
Every player has a personal referral link, shown on the web dashboard's Referral Hub card with a Copy button. Anyone who clicks it and logs in for the very first time is registered as your referral automatically. It only works for someone with no existing account. It cannot be used to refer yourself and cannot be attached afterwards. /setreferral still works if you prefer it.
What the referrer receives
- Once the referred player has mined 10 times, the referral qualifies automatically, with no approval needed. The referrer receives a flat 10 STREAM into their in-game balance. There is no cap, so 10 qualified referrals means 10 of these.
- For 60 days after qualifying, the referrer also receives 2% of what the referred player mines, paid in Hype Gems at the mineral's base value. It is added on top, never taken out of the referred player's own mining.
- Every 5th qualified referral (the 5th, 10th, 15th and so on) also gives the referrer a bonus random NFT. It is sent by hand. If stock is out, the bonus is recorded as owed and is not lost.
Check your referrals, their status, your link, lifetime rewards and milestone progress any time with /referralhub.
Naval Parts Shop
The Merchant's cousins deal in salvaged ship parts. Bring Hype Gems.
A rotating shop where NFTs (ship parts, blueprints, Gen 1 Miners and other items) can be bought with Hype Gems. Browse the stock with /navalshop (or the NFT Shop page on the web dashboard, or the Naval Shop button in /hub) and buy with /buynft.
- Stock fully restocks every 4 days, whether or not the previous rotation sold out. Unsold stock does not carry over.
- There is no per-player limit. You can buy as much as you like while an item is in stock.
- Everything you buy goes straight into your inventory (Equipment page on the website). No wallet is needed to buy. From there you choose:
- Withdraw to WAX: a staff member mints the real NFT to your linked wallet by hand (link it first with
/linkwallet). Use/withdrawlandminerand pick the item, or the Withdraw button on the Equipment page. It is not instant. - Sell at the Treasury (Section 23) for Hype Gems, in-game WAX or in-game STREAM, alone or in a lot. It stays an in-game item until someone withdraws it.
- Withdraw to WAX: a staff member mints the real NFT to your linked wallet by hand (link it first with
- The item list, stock and prices can be changed by the team at any time, so the catalog can change more often than every 4 days. Always check
/navalshopfor what is available right now. - Buying shows a confirm prompt first, and the Hype Gems you pay are removed from the economy.
Hubs, Reminders & Shortcuts
Every colonist carries a small slate. These are the pages on it.
/hub: your personal menu
A private, button-driven menu covering mining (including choosing a land, pinning a mine land and a reminder), repairing equipment, My Lands, the Market Hub, buying minerals, the Naval Shop, the Upgrade Hub, the Storage Hub, the Leaderboard, the Locking Hub, the Economy snapshot and your Land Owner Pool balance. Everything replies privately. The panel closes after 5 minutes of inactivity, not on a flat countdown.
/landhub: your land management menu
Same idea for land ownership: commission, buildings (including the Factory), renaming a land, claiming, hosting a Land Event and your mine log. If you own several lands it opens on a picker first.
Other hubs
/storagehub: view and upgrade your mineral storage caps (Section 7)./lockinghub: your STREAM lock status and claimable staking reward (Section 13)./tokenhub: in-game TLM, WAX, RUST and AETHER balances, deposit info and withdrawal requests (Section 11)./markethub: buy, sell, convert and browse listings from one panel (Section 8)./referralhub: your referral list, personal link and rewards (Section 18)./upgradehub: equipment upgrade menu (Section 3).
The web dashboard
Everything above is also available as a browser dashboard alongside Discord. Sign in and most actions (mining, upgrading, buildings, the Market, the Treasury, Token Hub, Locking Hub, Land Events, the Daily Rewards calendar and more) are pages and buttons instead of slash commands, using the same numbers and rules as this guide. Ask the team for the link if you do not have it.
The website works as an app on your phone or computer (see Section 1). The app can also send you notifications, for example when your mining cooldown is ready. Turn them on in the app settings. The Discord /hub has a "Quests & App" button that opens the website. Other pages on the website: Arcade, World explorer, My Lands (with a short "What can I do with my land?" card), Quests (Section 26), Live Stats and Support the Project. The Live Stats page (/stats.html) shows totals for the whole game, such as active players, mines, purchases, trading and NFTs. It shows no player names, wallets or balances. The Discord /hub also has a "Game Guide (FAQ)" button that opens this guide. Support is always optional and gives no game advantage.
Quality-of-life commands
/setmineland: pin a default land so the plain Mine button or/minemines there instead of a random pick. It falls back to random if the land is capped that hour, or during a Blessing or on a Random Mining Day (unless the land has a live Land Event)./mineremind: switch on a reminder the moment your mining cooldown clears. Use the optionalsend_toto choose where it goes: Discord DM, phone/browser notification, both, or automatic. The website also has a reminder setting. If you use the app, notifications on your phone are usually the best choice./profileand/inventory: your stats, equipment and current mineral and gem balances./myactivity: your own log of jackpots, deposits and withdrawals, newest first (up to 25 at a time)./leaderboard: top miners, richest players, equipment tiers, land holders, top market sellers and any active Referral Contest./economy: a public snapshot of server-wide totals, such as Hype Gems minted and burned./forges: a map-wide sorted list of every built Forge./landmap: every land at a glance: ownership, rarity and when each was last mined./eventcalendar: which Land Events are live or scheduled on a given day (today up to 7 days ahead).
Full Command Reference
The colony's whole vocabulary, as the Vault's clerks keep it.
Options in [square brackets] are optional. Gear sets, the Blacksmith, the Treasury and the STREAM Mining Bonus are explained in the new Sections 22-25; their commands are listed here with one line each.
Mining & Daily Play
| Command | Options | What it does |
|---|---|---|
/mine | [land] (1-50) | Mine a land (random if left blank) for a chance at minerals |
/hub | none | Open your personal button-driven menu |
/daily | view, claim, shield, backclaim date: | Daily Rewards Calendar: see your calendar and claim today (shield and backclaim ended in November 2026) |
/setmineland | [land_id] | Pin (or clear) a default land for one-click mining |
/mineremind | status: On or Off, optional send_to: | Reminder when your cooldown clears: Discord DM, phone/browser, both, or automatic |
/resetmycooldown | none | Pay STREAM to clear your mining cooldown (Copper, Silver, Gold only) |
/profile | none | View your stats, equipment, inventory, lands and recent activity |
/inventory | none | View your mineral inventory and Hype Gems balance |
/myactivity | [count] (1-25) | Your own log of jackpots, deposits and withdrawals |
/leaderboard | none | Open the Leaderboard (all categories) |
Equipment, Gear & Boosts
| Command | Options | What it does |
|---|---|---|
/equipment | none | View your equipment and all tiers |
/upgrade | land_id | Upgrade your equipment at a land with a Forge |
/upgradehub | none | Equipment Upgrade Hub: costs, progress and upgrade in one place |
/repairequipment | land_id, pay_with: Hype Gems or Silicon Dust, [points], [use_voucher] | Repair your equipment at a Forge (full, or partial with a Lv.2 Forge; a Repair Voucher takes 10% off) |
/gear | view, equip rarity: slot:, unequip slot: | See, wear and take off your gear pieces (see Sections 22-25) |
/blacksmith | view, infuse rarity:, reroll rarity: slot: pay_with:, buy rarity:, bag, emberwing pay_with:, blend | The Blacksmith: infuse Quest Items into gear, reroll duplicates (not Emberwing pieces), buy Quest Items, buy a random Emberwing Set piece with STREAM or in-game WAX, expand your gear bag, blend 10 Miner Fragments + in-game TLM into a Land Miner (see Sections 22-25) |
/storagehub | none | View and upgrade your mineral storage caps |
/copperboost | none | Buy or check the Copper Boost |
/silverboost | none | Buy or check the Silver Boost |
/goldboost | none | Buy or check the Gold Boost |
Lands, Map & Events
| Command | Options | What it does |
|---|---|---|
/lands | [page], [rarity], [owned], [building] | Browse all lands (10 per page) with filters |
/landmap | [page] | See every land at a glance: ownership, rarity, time since last mined |
/forges | [page] | Browse every built Forge, best first |
/eventcalendar | [day] (0-7) | Land Events live or scheduled on a day |
/startlandevent | land_id, prize_amount, duration_minutes (10-120), [prize_token] WAX/TLM/RUST/STREAM/Other, [custom_token_label], [day_offset] (0-7), [hour] (0-23, UK time), [progress_target] | Start or schedule a promotional event on your land |
/cancellandevent | event_id | Cancel your own scheduled (not yet started) Land Event |
Land Ownership
| Command | Options | What it does |
|---|---|---|
/landhub | none | Open your land management menu |
/mylands | none | View your lands, buildings and pending commission |
/renameland | land_id, new_name (3-32 characters) | Rename your land for 10 STREAM |
/setcommission | land_id, percent (1.00-9.99) | Set your commission rate |
/claimcommission | land_id | Collect pending commission for one land |
/claimallcommission | none | Collect pending commission and Vault contents from every land you own |
/minelog | land_id | See recent mining activity on your land |
/landpool | none | See the Land Owner Pool balance |
/claimlandpool | none | Claim your Land Owner Pool share (account-wide) |
/barracks | action: View, Build, Garrison a Land Miner, Release a Land Miner; [land] | Garrison Land Miners on your land for a bigger daily pool share |
Land Buildings
| Command | Options | What it does |
|---|---|---|
/buildforge | land_id | Build a Forge |
/upgradeforge | land_id | Upgrade the Forge to Level 2 (partial repairs) |
/repairforge | land_id | Pay to restore your Forge to full condition |
/buildmarket | land_id | Build a Market (the owner receives a commission on sales made there) |
/buildvault | land_id | Build a Vault (auto-collects commission up to its cap) |
/upgradevault | land_id | Upgrade the Vault to raise its storage cap |
/withdrawvault | land_id | Withdraw everything stored in your Vault |
/buildradar | land_id | Build a Radar |
/scan | land_id | Preview a land's mining odds (needs a Radar) |
/buildboosttower | land_id | Build a Boost Tower |
/upgradeboosttower | land_id | Upgrade the Boost Tower |
/activateboost | land_id | Activate your Boost Tower's temporary yield boost |
/buildfactory | land_id | Build a Factory (mints Miner Fragment NFTs) |
/upgradefactory | land_id | Upgrade the Factory (lower mint and repair costs) |
/repairfactory | land_id | Repair the Factory (minerals only) |
/mintfragment | land_id, pay_with: Hype Gems or Minerals (Silicon Dust) | Mint a Miner Fragment (STREAM is also required) |
/withdrawlandminer | item (Land Miner or Gen 1 Miner (New)) | Take a Land Miner or a Gen 1 Miner (New) out of your inventory so it can be minted on WAX |
/blacksmith blendgen1 | none | Blend 2 Gen 1 Miners (Older Version) + 10 in-game TLM into 1 Gen 1 Miner (New) |
/blacksmith blenddig | booster (10, 20 or 40) | Dig Boosters: 10 Drill Fragments + 250 in-game TLM make a 10% Dig Booster; 3 x 10% + 350 TLM make a 20%; 3 x 20% + 550 TLM make a 40%. You can sell them at the Treasury or withdraw them to WAX |
Selling, Buying & Markets
| Command | Options | What it does |
|---|---|---|
/sellminerals | land_id, resource: Silicon Dust/Streamite/Voidcore, [amount] | Sell minerals at 70% of base value at a land with a Market |
/clerk | sell resource: [amount] (resource can be All Minerals); convert from: [amount] (Voidcore or Streamite into Silicon Dust) | Instant sale at 50% of base value, anywhere; or a one-way downgrade into Silicon Dust |
/merchant | none | Check on the Wandering Merchant and trade while he visits |
/buyminerals | resource:, [amount] | Buy minerals with Hype Gems at 2.5x base value (leave amount blank to preview) |
/market | post, browse [filter], buy listing_id [amount], cancel listing_id, mylistings, sales, offer, offers [filter], selloffer offer_id [amount], canceloffer offer_id | Player-to-player marketplace: listings, buy offers and your sales log. post and offer take resource, amount, price |
/markethub | none | Button-driven Market menu (sell, convert, buy, listings) |
/treasury | browse [kind] [rarity] [currency], list item price [currency] [rarity] [slot] [quantity], buy id, cancel id, mine, sales | The Treasury: buy and sell gear, Quest Items, Vouchers, Land Miners and Fragments (see Sections 22-25) |
/pot | none | See the Community Pot balance |
/economy | none | Server-wide economy snapshot |
STREAM Locking
| Command | Options | What it does |
|---|---|---|
/lockstream | amount: 100, 250, 500, 1000, 2500 or 5000 | Lock STREAM for 30 days for a shorter cooldown and bonuses |
/topupstream | amount: the higher tier | Top up an existing lock to a higher tier (24 hour window) |
/withdrawstream | none | Request your withdrawable STREAM back |
/lockinghub | none | View your STREAM balance, lock and staking reward |
/claimstaking | none | Claim the Hype Gems staking reward from a 1,000+ lock |
/batchmining | status: On or Off | Batch Mining (2,500 and 5,000 lock): one 4x mine per hour |
Wallet & Tokens
| Command | Options | What it does |
|---|---|---|
/linkwallet | wallet, [action] Link or Unlink | Link your WAX wallet so deposits, NFT prizes and withdrawals can be matched to you |
/tokenhub | [withdraw] TLM, WAX, RUST or AETHER | View in-game balances and deposit info, or request a full-balance withdrawal |
Raffle, Shop & Referrals
| Command | Options | What it does |
|---|---|---|
/raffle | buy quantity:, status | Buy tickets for the current HG Raffle, or see the prize, tickets sold and your odds |
/navalshop | none | Browse the Naval Parts shop |
/buynft | item | Buy an item from the Naval Parts shop |
/setreferral | referrer:@user | First-ever command only: link the friend who invited you |
/referralhub | none | Your referrals, their status, your link and your rewards |
This guide reflects the game's mechanics and numbers as of the most recent update. Rates, costs, caps, schedules and prizes can change over time, and some events are run as trials. If something here looks different from what you see in game, the bot's live commands are always the source of truth.
Mining Gear & the Blacksmith
Deep under the colony, past the Vault doors, a forge never goes cold. The Blacksmith takes what the mine gives and turns it into something wearable.
Mining Gear is a second layer on top of your mining rig (Copper Stream up to Cosmic Core, Section 3). It never replaces your rig, and a rig upgrade does not change it. You wear gear in seven slots: Helmet, Vest, Backpack, Belt, Pants, Lamp and Boots. Every piece is fixed, not random: its perks are known before you wear it.
There are four sets in the game. Three come from the Blacksmith's Quest Items, and the fourth, the Emberwing Set, is bought directly:
| Set | Rarity | Perks per piece | Where it comes from |
|---|---|---|---|
Common Mining Set (Miner's pieces) | Common | 1 | Common Quest Item |
Deep Vein Set | Rare | 2 | Rare Quest Item |
Void Core Set | Legendary | 3 | Legendary Quest Item |
Emberwing Set | Premium | 4 | Two ways: bought in the game as one random piece for 350 STREAM or 350 in-game WAX (the price the community voted for), or as a collector NFT on AtomicHub where you pick the piece. No Quest Item and no Infuse. |
The Emberwing Set is the Premium set: ember-red leather, polished brass and a living lava glow, with four perks on every piece (one more than Legendary) and a bigger set bonus when you wear all seven. The community voted on the price, and the winner was 350 per random piece, paid in STREAM or in-game WAX. You buy one random piece at a time on the Blacksmith page of the website or with /blacksmith emberwing, and you choose whether to pay in STREAM or in-game WAX. Which of the seven pieces you get is random, and you cannot choose it. Emberwing pieces cannot be rerolled: if you get one you already own, sell or trade the spare with other players in the Treasury (normal Treasury rules and fee apply), or withdraw it as an NFT. It is sold directly in the game, so there is no outside marketplace fee: the whole amount stays in the game.
The Emberwing Set is on sale when the team has switched it on, and the price and the WAX rate can be changed by the team. Nothing paid for the set is burned: the STREAM and WAX stay with the project and are recorded in the Treasury income, so the team can see what is available for community rewards. Paying in STREAM gives Weekly STREAM Draw entries and counts for the STREAM-spend Hype Gem reward like any other STREAM spend (Section 16). Paying in WAX does not. Emberwing pieces can be sold and traded in the Treasury, and a spare, un-worn piece can be withdrawn as an NFT (see the Emberwing NFT question below).
Yes. The seven Emberwing pieces also exist as NFTs in the streamingart collection on AtomicHub (Mining Helmet, Chest, Backpack, Belt, Pants, Lamp and Boots), and they are put up for auction there as one-of-one mints. On AtomicHub you choose which piece you bid on. In the game's Blacksmith the piece is random, you can't choose it. Which way suits you is up to you: the auction is for picking a specific piece, the Blacksmith is for buying straight in the game with STREAM or in-game WAX and no marketplace fee. Players can also trade spare pieces with each other in the Treasury. Both ways are a way to support the game's rewards and to get the art, not an investment (see the question below).
There are seven Emberwing NFTs in the streamingart collection (Mining Helmet, Chest, Backpack, Belt, Pants, Lamp and Boots), one for each piece of the set. Run /linkwallet first, then send the NFT from that wallet to the game's Vault wallet with the memo emberwing (the Vault name is shown in the Locking Hub Deposit panel on the website). The deposit watcher checks the chain every couple of minutes and gives you the matching Emberwing piece in your gear, even if your gear bag is full. The bot never sends NFTs by itself. If you later want an NFT back, use Withdraw as NFT on that piece on the Blacksmith page (a spare piece you are not wearing, with your wallet linked): the piece leaves the game and the team sends the Emberwing NFT to your wallet by hand, which can take a little while. A deposit from an unlinked wallet waits until you link it. A deposit with a different memo is held for review by the team. Deposits work once the team has switched them on; until then the NFT waits safely and is credited when they do.
No. The Emberwing Set is a supporter set for people who want to put something back into the game's rewards, and it also works as gear in the game. It is not an investment, it is not a way to make money, and nothing about it promises a return, a future value or a payout. Every STREAM and WAX spent in the game is recycled into rewards for the community.
The key to the forge. You bring one Quest Item of a rarity plus some in-game STREAM, and the Blacksmith Infuses them into one random piece of gear of that rarity. Which piece you get is random, and you do not choose it.
Quest Items come from these sources:
- Common: a daily draw for everyone who mines. Every mine action is one entry for that UK day (a Batch Mine counts as one entry, the same as a normal mine). After the day ends, 5 different players are drawn, weighted by entries, and each wins one Common Quest Item. Nobody can win more than one a day. The winner gets a DM. The team announces the results when it chooses to, and every winner gets a DM.
- Rare and Legendary: bought with Hype Gems from the Vendor at the top of the Treasury list (Section 23), whenever the team has set a price, or bought from other players at the Treasury. The Vendor's Hype Gems are removed from the game. Players can resell Quest Items at the Treasury for Hype Gems, in-game WAX or in-game STREAM.
Currently 5 in-game STREAM for Common, 12 for Rare and 175 for Legendary. The STREAM is used up every time, even if you get a piece you already own. These numbers can be changed by the staff, so check /blacksmith view for the live price.
You now hold a spare copy. You can Reroll a spare: pay a small fee (3 HG, which goes to the Community Pot, or 3 Silicon Dust, which is used up) and the spare becomes a random piece of that rarity that you do not own yet.
You never pick the target. A Reroll costs no extra STREAM. If you already own the whole set, there is nothing new to reroll into, and an Infuse can only give you a second copy (the game asks you to confirm first).
Every perk is the same small size on every rarity, and every type has a hard cap across your whole loadout:
| Perk | What it does (per perk) | Cap |
|---|---|---|
| Prospector | +3% jackpot odds | 12% (14% while you wear the whole Emberwing Set) |
| Sturdy | -2% durability lost per mine | 10% (12% while you wear the whole Emberwing Set) |
| Lucky Draw | +10% chance that a mine counts as two entries in the daily Common Quest Item draw | 30% |
| Pack Mule | +3% storage capacity | 9% |
| Haggler | -2% Forge repair cost | 8% |
| Silver Tongue | +1 point on Wandering Merchant payout | 4 points |
| Pathfinder | +10% chance to re-roll a Common landing on a random-mining day | 30% |
| Beacon | +5% stronger Boost Tower bonus | 15% |
| Fleet Foot | +1.5% mining yield | 3% |
Perks by slot (Common / Rare / Legendary):
| Slot | Common | Rare | Legendary |
|---|---|---|---|
| Helmet | Prospector | Prospector, Sturdy | Prospector, Pathfinder, Sturdy |
| Vest | Sturdy | Sturdy, Haggler | Sturdy, Haggler, Beacon |
| Backpack | Pack Mule | Pack Mule, Silver Tongue | Pack Mule, Silver Tongue, Prospector |
| Belt | Haggler | Haggler, Pack Mule | Haggler, Pack Mule, Beacon |
| Pants | Lucky Draw | Lucky Draw, Sturdy | Lucky Draw, Pathfinder, Haggler |
| Lamp | Pathfinder | Pathfinder, Beacon | Pathfinder, Silver Tongue, Prospector |
| Boots | Fleet Foot | Fleet Foot, Lucky Draw | Fleet Foot, Lucky Draw, Sturdy |
Lucky Draw only changes your odds in the daily Common Quest Item draw (one roll per mine, a Batch Mine rolls once). It does not add winners or create anything new, and it does nothing while the draw is switched off. No gear changes your mining cooldown.
Wear all seven slots at the same rarity and the set bonus switches on. It counts toward the same caps:
- Common Mining Set: -3% Forge repair cost
- Deep Vein Set: +4% jackpot odds and -3% durability lost per mine
- Void Core Set: +5% jackpot odds, -5% durability lost per mine, a gold name flair, and the STREAM Mining Bonus (Section 24)
- Emberwing Set: +6% jackpot odds, -6% durability lost per mine, the Prospector and Sturdy caps go up by 2 (to 14% and 12%) while you wear the whole set, a Purple Ember Aura name flair, and a bigger STREAM Mining Bonus (Section 24)
/gear view shows what you wear, your perk totals against the caps and your set progress. /gear equip rarity: slot: puts a piece on (it swaps the piece already in that slot) and /gear unequip slot: takes it off. The website has an Equipment page and a Loadout builder on the Blacksmith page, where you can try any mix of pieces and see the totals before you commit.
Gear pieces you are not wearing sit in your bag. It starts at 10 pieces. Each "+" adds 5 slots and costs Hype Gems (the Hype Gems are removed from the economy): 25 HG for the first, 50 HG for the second, and so on (25 x the number of the expansion), up to 10 expansions. Quest Items, Miner Fragments and Land Miners never take a bag slot.
Yes. Every completed trade with the Wandering Merchant has a 35% chance to give you a Repair Voucher (and a guaranteed one after a run of misses). A voucher takes 10% off the Hype Gem and Silicon Dust cost of your next repair. You can hold up to 5, or sell them at the Treasury.
Each Blacksmith page shows what the whole community has used so far: total STREAM, total in-game TLM, gear pieces forged and Land Miners blended. It is public on purpose.
The Treasury
Where the colony's traders meet. The Vault never names a price here, the miners do.
The Treasury is a player-to-player market for gear, Quest Items, Repair Vouchers, Miner Fragments, Land Miners, Gen 1 Miners and the NFTs you bought at the Naval Parts Shop. Players set the price of their own listings. The one exception is the Vendor, which sells Rare and Legendary Quest Items (for Hype Gems) and Drill Fragments (10 in-game WAX each, as many as you like).
Vendor listings: a few items are sold by the game itself and shown first in the list with the seller "Vendor": the Rare and Legendary Quest Items, for Hype Gems at the price the team sets. They are always in stock and only show up while a price is set. Buy them on the website (Buy button on the Vendor row) or with /treasury buy vendor:. All other listings are player to player.
Use /treasury in Discord or the Treasury page on the website. Pick an item, set the price, and choose what you want to be paid in: Hype Gems (the default), in-game WAX or in-game STREAM (when those are switched on). The item goes into escrow while it is listed, so you no longer hold it. You can cancel any time to get it back.
At least 0.01 in any currency. The maximum is 1,000,000 HG, 100,000 in-game WAX or 10,000,000 in-game STREAM.
Listings last 72 hours, then the item returns to you automatically. You can have 10 at the same time. A lot of Fragments, Land Miners, Gen 1 Miners or shop NFTs counts as one listing (up to 100 in a lot). A buyer can take the whole lot or just part of it: they pay their share of the lot price and the rest stays on sale.
A 2% fee comes off the seller's proceeds when something sells. The fee on Hype Gem sales goes half to the Community Pot and half to the Land Owner Pool. Fees on in-game WAX and in-game STREAM sales go to a separate fee pool. Nothing is created or lost: the buyer's balance moves to the seller.
A gear piece you are wearing (take it off first), a Land Miner stationed in a Barracks, and anything the game does not trade at the Treasury. To buy a gear piece you need a free slot in your gear bag, and you can hold at most 5 Repair Vouchers.
No. They are in-game balances (see "Read This First"). A sale moves in-game balance from one player to another. Nothing happens on the chain until someone withdraws.
The STREAM Mining Bonus
The Void Core armour hums when it has found the vein. Sometimes it shakes a little STREAM loose from the rock.
When you wear a complete Void Core Set (all seven Legendary pieces), every mine can drop a small random amount of in-game STREAM: between 0.009 and 0.02 each time. A Batch Mine pays for every mine inside it (4 rolls), so batch and single mining pay the same per hour. The result appears on your mine message as "+0.0xx in-game STREAM". A complete Emberwing Set (all seven Premium pieces) pays a slightly bigger range, 0.017 to 0.029, from the same pool.
Yes, and it is shared by everyone. The community has a fixed pool of 100 in-game STREAM per UK day, released in hourly slices (the allowance for the day grows by 1/24 each hour, starting at UK midnight). That means the pool cannot be drained in the first minutes of a day, and on a busy day it can run out until the next hour. Nothing rolls over to the next day. If the pool is empty for the hour, your mine message says so and you try again later.
No. It is a small thank-you for wearing a complete set and playing, drawn from a small shared pool. Buying or building a set does not guarantee you any amount of STREAM. The bonus can be switched off or changed by the staff at any time.
It is in-game STREAM (see "Read This First"). It only becomes the real token if you withdraw it.
The Road of a Land Miner
A Land Miner is not built, it is forged: ten crates from the Foundry, a coin for the fire and a long road to the chain.
| Step | Where | What happens |
|---|---|---|
| 1 | Your Factory (Section 5) | /mintfragment mints a Miner Fragment into your inventory. One every 12 hours per Factory. |
| 2 | The Blacksmith | /blacksmith blend (or the Land Miner block on the Blacksmith page) turns 10 Fragments + 1.5 in-game TLM into 1 Land Miner, right away. The TLM is used up. |
| 3 | Your inventory or the Treasury | Keep it, sell it to another player (Section 23), or station it in a Barracks (Section 5). |
| 4 | /withdrawlandminer | Takes the Land Miner out of the game. A staff member mints it as a real NFT on WAX by hand and sends it to your linked wallet. You get a message when it is requested and another when it is sent. |
It is the Blacksmith's fee for the fire, the same price the outside blending site asks. Everyone's TLM used is added to the Blacksmith's public totals.
They stay real NFTs in your wallet. Blend those on the external blending site (the AtomicHub links are on the Lands page of the website), not at the Blacksmith.
The Blacksmith also blends Gen 1 Miners: 2 Gen 1 Miners (Older Version) + 10 in-game TLM = 1 Gen 1 Miner (New), right away (/blacksmith blendgen1, or the Gen 1 block on the Blacksmith page). The 10 in-game TLM is used up and counts in the Blacksmith's public totals.
- Getting the older ones: buy a Gen 1 Miner (Older Version) in the NFT shop (it goes straight into your inventory, no wallet needed), or buy them from other players at the Treasury. If you hold the real NFT, send it to the team and ask for it to be added to your inventory.
- Taking an older one out: an older one you do not want to blend can be withdrawn to WAX too, with
/withdrawlandminer item:Gen 1 Miner (Older Version)or the Withdraw to WAX button in your Backpack. A staff member sends it by hand. A withdrawn one can no longer be used in a blend. - The new one: keep it, sell it at the Treasury, or take it out to WAX with
/withdrawlandminer item:Gen 1 Miner (New). A staff member mints it by hand, and you get a message when it is requested and when it is sent.
Four blends at the Blacksmith (the Gen Miner blends block on the Blacksmith page, under the Dig Boosters). Each one uses in-game TLM and gives you the new item in your inventory straight away:
- 2 Gen 1 Miners (Older Version) + 10 in-game TLM = 1 Gen 1 Miner (New)
- Any 10 NFTs from your backpack + 10 in-game TLM = 1 Gen 1 Miner (New). You pick the 10 yourself. Gen 1, 2 and 3 Miners and Land Miners cannot be used here, so nobody burns a miner as filler.
- 2 Gen 1 Miners (New) + 11 in-game TLM = 1 Gen 2 Miner (New). A Gen 1 Miner (New) you deposited counts as well as one from a blend.
- 2 Gen 2 Miners (New) + 12 in-game TLM = 1 Gen 3 Miner (New)
If a blend cannot finish, nothing is taken and any TLM is handed back. The in-game TLM is not burned: it goes to the Treasury (the owner account) and is reused to fund more Jackpots. The Blacksmith's public totals show how much has been used. The 10 NFTs from the first blend stay in the vault.
It works on the external distribution site, outside the game, for its own 180-day period. That site is not run by the bot, and its rules are its own.
Quests
Small jobs from the colony office. Finish one, press Claim, get a little Hype Gems.
Quests are on the website (and in the app), on the Quests page. There is no Discord command for them. The Quests button in /hub opens the website.
Each quest has a goal, for example "Mine 10 times". Your progress is counted for you from what you do in the game. When the goal is reached, press Claim and the Hype Gems are added to your balance right away. Each quest can be claimed once per period.
- Daily quests. They reset every day at UK midnight.
- Weekly quests. They reset every week.
- Monthly quests. They reset on the 1st of each month.
The goals are things like: mine a number of times, spend STREAM, finish Wandering Merchant requests, and buy or sell on the Market or the Treasury. Rewards are small amounts of Hype Gems (HG). Weekly and monthly quests pay more than daily ones. The page always shows the current goals and rewards, because the team can change them.
Buying or selling on the Market or the Treasury, when the item sells for at least 5 HG. Buying or selling with yourself does not count.
Quests count your play from 27 October 2026. Older play does not count.
Quest rewards come from a limited daily budget, paid from the community pot. When the budget for the day is used up, you can claim again the next day. Your progress is kept.
No. Hype Gems are in-game credits (see the first section of this guide). Quests are just a small thank-you for playing.
Weekly Community Goal
All players mine together toward shared goals for one week. Each goal that is reached adds STREAM to a pool. When the week ends, the pool is shared between the players who helped, by how much each one helped. You can see the progress on the Quests page of the website. When a goal is reached, a post appears in Discord.
Your mines count, up to 24 mines per UK day (the limit can be changed by the team). Mining more than that in one day does not add more, so it is fair for people who cannot play all day. A batch mine counts as 4. You need at least 20 counted mines in the week to get a share.
The week runs from Monday 00:00 to the next Monday 00:00 (UK time). The pool is paid to your in-game STREAM balance by the bot shortly after the week ends. The STREAM is an in-game credit, like all balances in this game. The goals and the pool size are set by the team and can change.
Your First Week (new players)
New players see a card on the Home page of the website. It lists a few simple steps. When you finish them, you can take a Starter Pack of minerals: 25 Silicon Dust and 5 Streamite, which is exactly what your first upgrade (Copper Stream to Silver Signal) needs. If you joined through a friend's referral link, the pack is double (50 and 10).
Turn on a mine reminder, claim a Daily Reward, finish and claim a Quest, mine on 5 different days, and mine 40 times in total (a batch mine counts as 4). The days and mines count during your first 14 days after your first mine.
Only new players: accounts that had not mined before the start date the team set. You can take one pack per player, ever. The pack is in-game minerals. After you take it, upgrade at a Forge. Use the Forges list to find one.
This guide describes the game as it is today. Numbers, prices and caps can be changed by the staff, and a few things are marked as trials. If anything here looks different from what the game shows you, the game is right.